Scout Competition Toolkit

Regatta Manager

Simple race planning, entries, scheduling, and trophy results for volunteer-run water events.

1. Set dates, trophies and points 2. Add events and teams 3. Tick entries, then lock crews 4. Build the schedule 5. Enter race results from Schedule

Live status

No competition selected

Create a competition to begin.

Events

0

Races configured

Teams

0

Groups taking part

Entries

0

Boats entered

Pending results

0

Races still to score

Setup

Start here. Set the competition dates, overall trophies, age groups and points values before adding races.

Competition ID: (use this in the [regatta_schedule] shortcode)

Competition Dates

Set start and finish racing times for each day below. Races are spaced evenly across the window when you auto-schedule.

Course

Each event can override the course capacity and race duration.

Trophies
Age Categories

Define named age bands. A participant's category is determined by their age falling within [minAge, maxAge].

NameTrophy NameMin AgeMax Age
Race Point Values

Points per finish position: 1st = 3×, 2nd = 2×, 3rd = 1× the race value. Set a value of 0 to award no points for that race type.

Race TypeRace Value

Events

Create each race once. Keep names plain and specific so volunteers can recognise them quickly on race day.

Teams

Add every team and roster member here before opening entries. Ages and categories will then be checked automatically.

Entries

Use the grid to enter teams into events. When the table is locked, each entered cell becomes a simple crew-edit button.

Plain-language help for entries

Tick a box to say a team is racing in that event. Lock the table when entries are final, then use the crew button to choose the young people or adults in the boat.

Tick entries while the table is unlocked. Lock the table to switch entered cells into crew-edit buttons.

Draw

View and regenerate race draws for each event. Heats show how entries are distributed across races.

Schedule

Build and tidy the race order here. This is also where race-day result entry happens.

Plain-language help for schedule terms

Heat means an early race. Final decides the winner. Row-over means only one boat is in that race, so it advances automatically.

Use Ctrl+click to select multiple filters.

Results

A clear trophy summary for leaders, judges and volunteers. Race outcomes are shown here, but entered from Schedule.

Plain-language help for results

This page is designed for briefing leaders and presenting trophies. First, second and third show the final placings. Team Points are shown at the end so they can be printed or read out separately.

Race Model Simulator

Experiment with different race formats to see how many heats and rounds will be generated for your event.